The best part of the Let’s Play is rarely ever the game itself.
Youtube is a platform well known for its accessibility. Anyone can post anything they want as long as it follows the guidelines, and there are scores of people waiting to watch it.
As opposed to video game walkthroughs or strategy guides, Let’s Plays focuses on the subjective experience of the gamer rather than being an objective source of information on how to move forward in the game.
But one type of content dominates the rest in terms of sheer numbers, and that’s the Let’s Play. What is a Let’s Play? It’s just a video of someone else playing a video game while supplying their own commentary. Sometimes they have a camera showing their face, or a facecam, but sometimes they don’t.
It’s an extremely popular format. In fact, Pewdiepie, the most subscribed to Youtuber with over 50 million subscribers, is a Let’s Player.
But the question that’s been asked repeatedly since these types of videos become popular is: why? Just what is so interesting about watching someone else play a video game?
For some people, it’s the game itself. Games cost money.
There was a time when new games were pocket change, but now the newest game often costs $60 or more.
Obviously, not everyone is going to have the money to drop on every new release. Sometimes watching a let’s play of it is the only way they’re going to see the content unless they want to wait months for the price to come down.
For those who do have the money, watching someone else play is a safe way to get a feel for a game that they’re thinking about buying. No one wants to get home only to discover that the shiny new game they bought is terrible. By watching a Let’s Play, you can give yourself a little preview of the game to make sure that you’re going to like the product that you’re going to get.
The biggest reason, however, is the Let’s Players themselves. The person behind the controller isn’t just rattling off a review like a robot. They’re laughing, or screaming, or telling funny anecdotes to the audience. While the audience is still there for the gameplay on some level, they’re mostly there for the personality playing.
They’re entertainers at heart.
A lot of them aren’t even good at the games they’re playing (it would be hard to get good at a game when you’re constantly switching between them), but that’s just part of the fun. Whether they’re doing funny voices or making fart jokes, it’s all just fun.
It’s watching someone else have fun, watching them get emotional over games and often going right along with them.
Hit RomCom Webtoon ‘Let’s Play’ Is Getting A TV Adaptation.
One more sign that webcomics that are geared toward Gen Z are making a major impact on the media industry.
In a deal announced this week, Leeanne M. Krecic’s romantic comedy series Let’s Play will be produced as a live-action television show by Allnighter.
In Let’s Play, Sam, a 30-year-old female game developer, candidly relates her personal and professional experiences whilst taking an affectionate, at times satirical view of the male-dominated industry.
Suddenly things get interesting when Marshall Law, an online game reviewer who goes by “Marshall Law,” slams Sam’s passion project. And it turns out Marshall Law is now Sam’s new neighbour. As a romantic comedy with elements of a Friends or New Girl, the show highlights the hot-button issue with a light but thoughtful touch.
“I created Let’s Play because I was looking for characters like me – die-hard gamers, heartfelt romantics, and young women with dreams of success on their own terms – but couldn’t find them represented anywhere in the pop culture of the moment. So, I decided that was a story that I would have to tell for myself,” said Krecic.
“On its surface, Let’s Play is a love triangle, but it’s also a contemporary, emotionally sophisticated reinvention of the form – one that soon will allow young women to see the loves, aspirations, and setbacks of people like themselves celebrated on-screen at long last.
”Let’s Play was launched in 2016 on Webtoon and quickly gained 3.6 million weekly subscribers. In an industry where monthly comic sales are typically less than 100,000 copies, that’s a staggering amount of readers.